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AutoLOD - Mesh Decimator

15,00 $

AutoLOD is a powerful tool that will setup a LOD group with any mesh from your scene. It will automatically compute simplified versions of your meshes using decimation to reduce draw calls.

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This asset is FREE if you add AutoLOD - Impostors to your cart

- Compatible with any render pipeline on Unity 2019.4 and above.

- Minimalist and really easy to use

- Works in both edit and play mode

- Works on prefabs instances (no need to unpack them)

- Compatible with Skinned mesh renderers too

- Generates up to 8 LOD for a single object

- Able to decimate the UVs (UV1 to UV4)

- Compatible with submeshes

- Has a balance option between high performance and high-fidelity result

- Can be used for simple distance culling

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