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AutoLOD - Mesh Decimator
AutoLOD is a powerful tool that will setup a LOD group with any mesh from your scene. It will automatically compute simplified versions of your meshes using decimation to reduce draw calls.
(edit with the Customer Reassurance module)
(edit with the Customer Reassurance module)
(edit with the Customer Reassurance module)
This asset is FREE if you add AutoLOD - Impostors to your cart
- Compatible with any render pipeline on Unity 2019.4 and above.
- Minimalist and really easy to use
- Works in both edit and play mode
- Works on prefabs instances (no need to unpack them)
- Compatible with Skinned mesh renderers too
- Generates up to 8 LOD for a single object
- Able to decimate the UVs (UV1 to UV4)
- Compatible with submeshes
- Has a balance option between high performance and high-fidelity result
- Can be used for simple distance culling