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AutoLOD - Mesh Decimator

$15.00
Tax included

AutoLOD is a powerful tool that will setup a LOD group with any mesh from your scene. It will automatically compute simplified versions of your meshes using decimation to reduce triangles in your scene.

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This asset is FREE if you add Mirage to your cart!

Introducing AutoLOD 5.2

  • Elevate Your Experience with the brand new 'High-Quality' Backend: It is not just another update – it's a game-changer that will redefine your expectations.
  • Best UV Layout Preservation: Experience the most precise UV layout preservation yet. The High-Quality backend ensures your textures still align perfectly after decimation, maintaining the artistic integrity of your models.
  • Mesh Borders Preserving: Say goodbye to collapsed border edges. The High-Quality backend makes sure your chunks will still fit together nicely after decimation.
  • Unmatched Simplicity: This update keeps the user-friendly simplicity that has won over thousands of users. One click is all it takes.
  • Editor and Runtime usage: Work seamlessly with both the editor plugin or the C# runtime API. AutoLOD flexible design adapts to your workflow, not the other way around.
  • Prefab-Friendly: 100% compatible with prefabs. There's no need to unpack them – AutoLOD works directly with prefab instances or in prefab editing scenes.
  • Skinned Mesh Renderer Support
  • Multi-Level LOD Generation: Push the limits with up to 8 levels of LOD for a single object, ensuring optimal performance across a range of distances and complexities.
  • Submesh Compatibility: AutoLOD seamlessly works with submeshes.
  • Performance-Fidelity Balance: Find the perfect balance between high performance and high-fidelity results with the customizable options.
  • Distance Culling Simplified: Ideal for simple distance-based culling too.

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