Mirage Pro/Memory Optimization
Revision as of 14:00, 8 July 2026 by lcassets>Mirage docs import (Restructured Mirage Pro documentation (bulk import))
Mirage documentation
- Overview & Quick Start
- Setup the target(s)
- Quality Settings
- Information Panel
- LOD Group Settings
- Runtime Baking
- Post-Baking Adjustments
- Memory Optimization
- Compatibility & Limitations
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Post-Baking Memory Optimization
Since version 1.2.0, Mirage includes an Impostor Optimizer (Window → Mirage → Impostor Optimizer) to change the texture atlas formats and downsample the Albedo, Normal and Mask atlases independently.
This is especially useful when building for iOS — where DXT compression is not supported — or to reduce the final build size.
| ⚠ These optimizations change the prefabs directly and are NOT REVERSIBLE. Fine-tune on impostor copies first. |
You can drop as many impostors as you want into the drop zone; the same settings are applied to all of them sequentially.