6 February 2024
- 20:5120:51, 6 February 2024 diff hist −2,100 Mirage →How to bake an impostor Tag: Visual edit
- 20:0220:02, 6 February 2024 diff hist +28 N File:Image 2024-02-06 190047781.png No edit summary current
- 19:5219:52, 6 February 2024 diff hist +7,963 Mirage No edit summary Tag: Visual edit
- 19:4919:49, 6 February 2024 diff hist +26 N File:Image 2024-02-06 184910768.png No edit summary current
- 19:3419:34, 6 February 2024 diff hist +34 N File:Image 2024-02-06 183403606.png No edit summary current
- 19:0619:06, 6 February 2024 diff hist +28 N File:Image 2024-02-06 180549368.png No edit summary current
- 18:5418:54, 6 February 2024 diff hist +28 N File:Image 2024-02-06 175424597.png No edit summary current
- 18:2218:22, 6 February 2024 diff hist +33 N File:Image 2024-02-06 172158522.png No edit summary current
- 18:0918:09, 6 February 2024 diff hist +43 N File:Image 2024-02-06 170842562.png No edit summary current
- 17:5317:53, 6 February 2024 diff hist +62 Mirage No edit summary Tag: Visual edit
- 17:4717:47, 6 February 2024 diff hist +26 N File:Image 2024-02-06 164734156.png No edit summary current
- 12:5712:57, 6 February 2024 diff hist +6,528 N Mirage Created page with "== Setup == The whole package is contained in the AutoLOD - Impostors folder resulting from the import. You can move it wherever you want, but it is recommended to keep the same folder structure. == What is an impostor == An impostor or imposter is a billboard whose material displays a picture of a 3D object. Depending of the view angle, a different picture of the object will be displayed, to fake a 3D effect. Several pictures from several angles are baked into an atlas..."
30 December 2023
- 12:5812:58, 30 December 2023 diff hist +222 AutoLOD No edit summary Tag: Visual edit
16 December 2023
- 00:0800:08, 16 December 2023 diff hist +53 m AutoLOD →References Tag: Visual edit
- 00:0600:06, 16 December 2023 diff hist +1,659 AutoLOD No edit summary Tag: Visual edit: Switched
15 December 2023
- 19:4919:49, 15 December 2023 diff hist +554 AutoLOD Updated for Version 5.0 Tag: Visual edit
- 19:4819:48, 15 December 2023 diff hist +65 N File:AutoLOD Backends.png No edit summary current
30 October 2023
- 15:1715:17, 30 October 2023 diff hist −202 AutoLOD No edit summary Tag: Visual edit
- 15:1415:14, 30 October 2023 diff hist +56 N File:Image 2023-10-30 141342560.png No edit summary
22 October 2023
- 12:4812:48, 22 October 2023 diff hist −96 AutoLOD No edit summary Tag: Visual edit
4 October 2023
- 15:1515:15, 4 October 2023 diff hist +51 Seamless No edit summary
- 14:5714:57, 4 October 2023 diff hist −71 Seamless No edit summary
- 14:5514:55, 4 October 2023 diff hist +82 Seamless No edit summary
- 14:5114:51, 4 October 2023 diff hist +584 Seamless No edit summary Tag: Visual edit
26 June 2023
- 12:3812:38, 26 June 2023 diff hist +89 Seamless No edit summary Tag: Visual edit
9 June 2023
- 00:2700:27, 9 June 2023 diff hist −104 Seamless Shadergraph Extension →Primitives Tag: Visual edit
- 00:2500:25, 9 June 2023 diff hist +1,265 Seamless Shadergraph Extension No edit summary Tag: Visual edit
- 00:1300:13, 9 June 2023 diff hist +2,674 N Seamless Shadergraph Extension Created page with "Shadergraph is a powerful node-based shader editor. Since unity 2021.2, shadergraph is available on any pipeline. This extension offers multiple additional features such as new nodes including a baking node to use shadergraph as a procedural texture baker. == Billboard effect == thumb|350x350px|The provided Billboard node Seamless SGE embeds a billboard node to apply billboarding on any object by displacing its vertices i..." Tag: Visual edit
- 00:1100:11, 9 June 2023 diff hist +22 N File:ExportNode .png No edit summary current
8 June 2023
- 23:2123:21, 8 June 2023 diff hist +40 N File:BillboardNode.png No edit summary current
15 May 2023
- 11:3211:32, 15 May 2023 diff hist −2 AutoLOD Impostors →How to bake several objects at once Tag: Visual edit
13 May 2023
- 18:3918:39, 13 May 2023 diff hist +846 AutoLOD Impostors No edit summary Tag: Visual edit
2 May 2023
- 09:3709:37, 2 May 2023 diff hist +10 Sampl →Nodes list Tag: Visual edit
- 09:3609:36, 2 May 2023 diff hist −5 Sampl →Nodes list Tag: Visual edit
- 09:3509:35, 2 May 2023 diff hist −2 Sampl No edit summary Tag: Visual edit
- 09:3309:33, 2 May 2023 diff hist +2,135 Sampl No edit summary Tag: Visual edit
- 09:3209:32, 2 May 2023 diff hist +16 N File:Image 2023-05-02 093231644.png No edit summary current
28 April 2023
- 22:5822:58, 28 April 2023 diff hist +186 Sampl No edit summary Tag: Visual edit
27 April 2023
- 21:1121:11, 27 April 2023 diff hist −5,281 Sampl No edit summary Tag: Visual edit
- 18:1618:16, 27 April 2023 diff hist +46 N File:Image 2023-04-27 181556615.png No edit summary current
- 18:1418:14, 27 April 2023 diff hist +41 N File:Sampl1.png No edit summary current
- 18:1218:12, 27 April 2023 diff hist +31 N File:Sampl2.png No edit summary current
25 April 2023
- 15:5515:55, 25 April 2023 diff hist +9,440 N Sampl Created page with "Seamless is a powerful graph builder integrated in the Unity Editor. It allows you to bake beautiful procedural textures from noise or geometric primitives, coupled with mathematical operations, image filters, etc. Seamless works natively with any render pipeline on any Unity version above 2018.1. thumb|366x366px|The Seamless logo. Fun-fact: it was created with the tool itself == Setup == The whole package is contained in the Seamless folde..."
4 April 2023
- 13:5413:54, 4 April 2023 diff hist +1,371 AutoLOD Impostors No edit summary Tag: Visual edit
- 13:2613:26, 4 April 2023 diff hist +43 N File:ALI EditorWindow.png No edit summary current
25 March 2023
- 17:5617:56, 25 March 2023 diff hist −66 AutoLOD →Features Tag: Visual edit
9 March 2023
- 17:2017:20, 9 March 2023 diff hist +203 Seamless →Troubleshooting Tag: Visual edit
- 17:1717:17, 9 March 2023 diff hist +254 Seamless No edit summary Tag: Visual edit
30 September 2022
- 12:4912:49, 30 September 2022 diff hist +1,069 Seamless →Tips and tricks Tag: Visual edit
- 10:1910:19, 30 September 2022 diff hist +100 Seamless →Splatter Tag: Visual edit