Mirage Pro/Compatibility and Limitations: Difference between revisions
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= Limitations = | = Limitations = | ||
Due to their nature, Mirage impostors have a few limitations | Due to their nature, Mirage Pro impostors have a few limitations. | ||
; Lossy scale | ; Lossy scale | ||
: Mirage uses the [https://docs.unity3d.com/ScriptReference/Transform-lossyScale.html lossyScale] of the source objects. If the source objects are skewed by nested non-uniform scaling and rotation, the impostor may appear close to the source but unskewed. | : Mirage uses the [https://docs.unity3d.com/ScriptReference/Transform-lossyScale.html lossyScale] of the source objects. If the source objects are skewed by nested non-uniform scaling and rotation, the impostor may appear close to the source but unskewed. | ||
= Contact = | = Contact = | ||
Latest revision as of 17:42, 8 July 2026
Mirage documentation
- Overview & Quick Start
- Setup the target(s)
- Quality Settings
- Information Panel
- LOD Group Settings
- Runtime Baking
- Post-Baking Adjustments
- Memory Optimization
- Compatibility & Limitations
Need help? support@leochaumartin.com · Discord
Compatible objects
Mirage impostors are compatible with any object that has a MeshFilter and a MeshRenderer attached. Translations (all axes), scaling (all axes) and rotation (around the vertical axis only) are supported.
Limitations
Due to their nature, Mirage Pro impostors have a few limitations.
- Lossy scale
- Mirage uses the lossyScale of the source objects. If the source objects are skewed by nested non-uniform scaling and rotation, the impostor may appear close to the source but unskewed.
Contact
Didn't find what you were looking for? Feel free to contact me by email or on Discord.