AutoLOD Impostors: Difference between revisions
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== Setup == | == Setup == | ||
The whole package is contained in the AutoLOD folder resulting from the import. You can move it wherever you want, but it is recommended to keep the same folder structure. If you already own [[AutoLOD]], the same folder will be used without any | The whole package is contained in the AutoLOD folder resulting from the import. You can move it wherever you want, but it is recommended to keep the same folder structure. If you already own [[AutoLOD]], the same folder will be used without any issue. | ||
== What is an impostor == | |||
An impostor or imposter is a billboard whose material displays a picture of a 3D object. Depending of the view angle, a different picture of the object will be displayed, to fake a 3D effect. Several pictures from several angles are baked into an atlas texture to access them quickly. | |||
== How to use == | == How to use == | ||
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Drag & drop the object to be processed into the ”Target” field. Please note that a MeshFilter is required otherwise the object cannot be added. | Drag & drop the object to be processed into the ”Target” field. Please note that a MeshFilter is required otherwise the object cannot be added. | ||
In the next field, you should already see <code>BakingScene-Default</code> loaded in the Baking Scene object field. Note that you can use your own scene, the only constraints are the presence of an object named "Target" and a main Camera. The editor window loads automatically the scene named <code>BakingScene-Default</code>.The provided scene is the recommanded one for high-fidelity results, but you can modify the lighting settings or add objects in the scene to achieve some interesting result. It's up to your imagination! |
Revision as of 09:37, 14 June 2022
Setup
The whole package is contained in the AutoLOD folder resulting from the import. You can move it wherever you want, but it is recommended to keep the same folder structure. If you already own AutoLOD, the same folder will be used without any issue.
What is an impostor
An impostor or imposter is a billboard whose material displays a picture of a 3D object. Depending of the view angle, a different picture of the object will be displayed, to fake a 3D effect. Several pictures from several angles are baked into an atlas texture to access them quickly.
How to use
AutoLOD Impostors
consists in an editor window. You can open it via Window->AutoLOD->Impostors
.
Drag & drop the object to be processed into the ”Target” field. Please note that a MeshFilter is required otherwise the object cannot be added.
In the next field, you should already see BakingScene-Default
loaded in the Baking Scene object field. Note that you can use your own scene, the only constraints are the presence of an object named "Target" and a main Camera. The editor window loads automatically the scene named BakingScene-Default
.The provided scene is the recommanded one for high-fidelity results, but you can modify the lighting settings or add objects in the scene to achieve some interesting result. It's up to your imagination!